Archive for March 2009

The Legendary Pompeii

March 19, 2009

I’ve written about Pompeii before, but I can’t help but feel I did a pretty shoddy job of it considering just how impressive the location I’m talking about is. And so I’m doing a take two on this, now with more detail and description. More of a narrative historical overview approach rather than the ‘this is what I saw and what I did from last time. Links are all to pictures I took while wandering Pompeii.

Pompeii is a small city in Naples Italy famous for being the most intact Roman ruins in the world and the remains of one of the ancient worlds most grand tragedies. It was almost two thousand years ago the volcano Mt. Vesuvius erupted and in a an event that could only be described as apocalyptic the city of Pompeii was buried in flame and ash. We can imagine it now, the sky a pitch black from ash and smoke. The cities inhabitants running, screaming, illuminated only by the dreary red of flames as ghastly silhouettes amidst the carnage. Those that don’t perish in the fires wishing they had as they are buried in burning ash as it descended from the sky like a terrible hellish snow, those unfortunate souls last moments that of choking on searing ash as they collapse to the ground in agony and perish. People and animals alike dying, being buried alive, burning. Soon not just the people are being buried, but the city itself. And as the volcanoes wrath subsides and the sun can once again be seen in the sky, nothing remains of the city that once was. It’s people, its buildings, all of it simply gone.

Time passes and the tragedy becomes a memory, then a story, then myth, and is then forgotten entirely.

The story sounds surreal, a work of horrible fiction, but that is the tragic tale behind the small city of Pompeii. It was by accident that the city was rediscovered during the building of a villa for the King of Naples and since then has becomes one of the greatest archaeological sites  in the major world. A city, perfectly preserved for almost two thousand years. Nothing like it exists anywhere else! And so archaeologists flocked to the site and began the massive dig which continues to this day as new rooms are uncovered and explored, new buildings unearthed and locations ancient and wondrous exposed to the light once again.

Of course Pompeii’s most gruesome and yet eerily fascinating claim to fame today is perhaps not so much the city itself, remarkable although it may be, but the inhabitants that once lived there. While excavating archaeologists took note of strange gaps in the ancient ash, holes and shapes they couldn’t rightly explain at first. The idea eventually came to fill these gaps with plaster and to then carve the casts from the earth themselves, preserving the shape of whatever it was that had left this odd cast for archaeologists to study. I’ve no doubt they knew what to expect, yet all the same I can only imagine the mingled emotions which much have greeted those men and women as the first of these shapes emerged from the ground. The mingled fascination and horror as they saw before them the shape of Pompeii’s residents in their final hours of agony and death. Pompeii’s ancient populace once again emerging into the light of day.

With this discovery Pompeii’s claim to fame was complete. You see as the populace was buried in ash it preserved their shapes perfectly, the ash around their still forms hardening over the years even as the bodies themselves rotted away and dissolved, leaving behind eerily detailed casts of those poor souls for mankind to once again discover so very many years later.

You can see them yourselves now if you so choose, many of these forms on display within Pompeii, sometimes even in the locations in which they were found although now preserved and protected by a glass covering but otherwise open to public view. For although Pompeii remains to this day an archaeological site of paramount importance it has also gained fame as a tourists location which anyone with the time and money may visit and admire and beyond any doubt one of the most memorable locations which I have ever visited.

The site itself is easy enough to find as there’s a train stop for the small town of Pompei, the name of the modern town which surrounds its more ancient namesake. Not a bad place itself really with generally friendly people and a nice central park that boasts the impressive visage of the towns basilica which serves the occasional religious pilgrims that visit the area. The historic town of Pompeii (Note two i’s rather than one!) lay only a short walk from that central square and can be entered via a pair of simple booths that stand guard, charging the relatively meager fee of 10 euros for entrance. It’s worth noting that by the looks of it those booths might not be standing there much longer as construction on a much more elaborate and grand entrance was in the works while I took my visit. It’s almost a pity and I can only hope that the city retains its extremely minimalistic tourism style which I found extremely appealing.

You see, Pompeii is quite literally a small town you are given free reign to wander almost anywhere you wish. Some sections are closed, most often for the archaeologists which still work to uncover and study the site or for preservation reasons, but for the most part everything is free to be seen and explored. So big is this small ruined town that street signs adorn the corners and many buildings have been given numbers and names, it is quite literally like wandering a ruined, abandoned town with little more than the ghosts of the past, some stray dogs,  and the occasional fellow tourist to keep you company. There are no fancy displays or gaudy exhibits, just ancient history left as it was found for you to see and experience.

Picture yourself walking along ancient stone roads or across worn dirt paths as you wander amidst the ancient crumbling ruins. Walking beneath arches that have lasted longer than many religions. Entire civilizations of men and women arising and falling while this city stood still in time. And now here you are walking along streets which until recently hadn’t been walked upon for thousands of years, formed of uneven large stones worn smooth and with deep ruts carved into the rock itself from centuries of horse-drawn karts being driven over them. It can make for difficult walking at times, but that’s all part of the experience. For the most part the buildings to either side are rubble, hollow walls that extend outward in strange labyrinth patterns. Crumbling murals still sometimes visible on the deteriorated walls and where floor once lay and roof sheltered now grows grass and weeds. It’s both touching and fascinating. You can tell sometimes which rooms were which; the ruins of what once was a sink in one area and another which could only have been a bedroom, adding a human touch to the mysteries around you.

Not all is ruin however. Some buildings have been rebuilt and strengthened with modern aid with new beams of wood supporting the ancient rooftop, the floors still sporting beautiful murals and paintings across the walls. And some few rare structures have survived all these years intact and can be walked within today, casting a glimpse into the unaltered state of how it once stood so long ago. Perhaps the most dramatic example of this being the Roman Bath House which still boasts some absolutely gorgeous murals and carvings across walls and roof alike as well as specially placed holes in the ceiling which cast down beams of light into places where once water would have been and people would have laughed and relaxed. Haunting. Then there’s the amphitheater and the small theater as well as various other fairly complete structures.

You may wander among the ancient grave site, down the residential avenue, along the vast green courtyard of the temple district and more! Yet for all its size there’s still more to be uncovered as another estimated third of the original Pompeii remains buried, you can see it as the ruins end with a stark wall of buildings seemingly emerging from the grassy dirt field beyond. Walls half uncovered half buried, streets that lead into nothing. There’s still so much left to be uncovered and for future archaeologists to discover (Unfortunately, or perhaps fortunately, the vast majority of money to the site is dedicated to preservation rather than continued excavation, so it’s unlikely much more of the city will be uncovered for a very long time to come, if ever.). Indeed it’s a vast and wondrous feeling, and can at moments casts a feel of adventure which most popular tourist sites fail to create. It can just feel so incredibly adventurous to be wandering amidst the rubble, regardless of the fact thousands have been there before. A glimpse into a time long gone.

Pompeii may not be for everyone; There was a group of American tourists, I’m guessing Texan or something of the like judging by their accents, who frankly I found disgusting. Every second word a swear, spitting, kicking walls, laughing like bloody idiots as they flaunted their ignorance “What the F#%k is this? I dunno! Stupid Italians! Huh huh!” all while wandering like idiots and talking as loudly as possible. Sadly such is the norm in any tourist location, although in a location such as Pompeii behavior like that I found particularly distasteful and disrespectful. Fortunately Pompeii is so large I only saw the group twice, and the other visitors to the site were much more appreciative. I can only hope such is the norm.

You wont find a beach or any stylish attractions in Pompeii, and if you just want to see ‘the bodies’ you’d be better off simply looking pictures up online (I only took one picture, which I wont post. It felt… wrong somehow to be snapping pictures of such things.) as they are not that numerous nor will they hold your attention for long unless you’re the particularly morbid type. No, the real star of Pompeii is the town itself, and for those with a love of history or even simply a sense of exploration and a respect for the past Pompeii is one of the most grand places you might ever visit. There simply is not another experience like it!

The modern town of Pompei is small but friendly and scenic, the historic site is wondrous beyond words, and honestly the entire experience does not cost nearly as much as most would think. Pompei is easy to reach via train by Naples, a large nearby city which itself I never got to see, and the view from the train is as wondrous as I’d come to expect from Italy.  That part of Italy is particularly gorgeous by any standards.

So why not? Go. Visit one of the worlds most amazing historical sites. Pompeii is a place to be remembered!

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A most unique city: Venice

March 1, 2009

If there is one city in this world that I would recommend you visit as soon as possible, it is Venice.

The reason why is as simple as it is tragic: Venice is one of the most unique locations in the world. There is no other city quite like it, not in Italy nor anywhere else. However Venice will not remain the way it is now much longer. It is only a matter of time till something happens, some catalyst of change occurs, and the city as it stands today is forever changed. Whether it be the rising waters tides as the city sinks, bit by bit, or some catastrophe we cannot predict. Maybe something as simple as a wealthy corporation deciding that ‘they’ would be the first to build a skyscraper somehow and other corporation follow suit, who knows? I do not. But no matter how resistant to change the people who live in Venice might be (And they are very, very resistant to change. Just look up the controversy over the cities ‘newest’ bridge!) change will come, and Venice as we know it now will never be the same.

And so I say go, go and visit Venice. Right now!

As I wrote above, Venice truly is unique among cities. You’ve undoubtedly heard of it and seen pictures, perhaps watched James Bond as he ran along the beautiful city streets or seen boats chase each other down its narrow waterways in the Italian Job. It’s in countless movies and innumerable stories. Venice is, well, legendary! And it is a deserved status as the city itself, glamor aside, is stunningly gorgeous and special all itself.

We all know that the city rests above water, that’s one of the cities main claims to fame: That long long ago Romans fleeing the destruction of the empire around them built their city in the farthest reaches of their lands, in the last place anyone would ever think to look for a city. And yet somehow, some way, not only did it manage to work but the city thrived and grew and now stands a marble pinnacle of wealth and power. A marble city resting lightly above the waves. It’s a fairytale come true, it doesn’t sound like it should ever have come to be! However you can go there, walk the streets yourself and see in person that this particular story is no fiction but fact. This isn’t a city where you’ll exclaim “Oh look, there’s a couple houses that stretch over the waterline, just like in the brochures!”. No! The entire city, all of it, is above the water. Venice doesn’t simply live up to the tales, it exceeds them.

The results of this strange past and design are evident everywhere you go in Venice. Because of the cities rather unusual location, where most cities grow, expand, and change over the course of years Venice, well, Venice is pretty much the same as ever. Oh sure there’s McDonald’s there now and shopping centers, tourist shops beyond counting. But those fancy new places? Either inside the renovated buildings of old themselves or standing out starkly as a strange new pimple upon the face of history as its modern design clashes with the antique buildings to either side that seem to themselves glower upon this new aberration and ignore it out of dislike. The city doesn’t just have a neat historical section or a few classical designs, the entire city is one massive glimpse into a time long gone. You glower at me, say ‘You exaggerate!’, and I do slightly for the sake of drama, but allow me to explain further.

There are no cars in Venice. You can enter the city via vehicle as there’s a bridge that extends to the ‘isle’ of Venice (The train also extends to Venice.) and presumably there’s a parking lot somewhere, but other than that? Nothing. Venice is a pedestrians paradise, a city designed for walking and traveling by foot in a way that went out of fashion everywhere else with the advent of vehicles. This helps set a particular mood for the city as you walk along its narrow streets and across the numerous picturesque bridges. It can get crowded at times, which is to be expected, but stray from the usual tourist areas and you’re likely to find yourself alone but for the sound of water gently lapping against the walkways and the antique buildings which surround you.

Ah, the antique buildings. There are many sights to see and famous locals to explore in Venice, but for the most part I found simply wandering randomly through the less crowded sections of the city to be much more enjoyable than the more famous touristy sections. Why? Because again, the entire city is a massive historical monument itself. One in which people still live and enjoy to this day. Even in the quiet little corners away from it all you’ll find unusual sights to see and oddities to explore. The sheer volume of historical church and the like is mind-boggling, ensuring that although Venice is not a very large city all things considered, you’re never at a loss for things to see and enjoy.

To add to the cities interest Venice itself also boasts a slew of its own unique personality traits. You’ve undoubtedly seen pictures of the Venetian masks and parties, the remarkably detailed and extravagant feathers and costumes. You’ll find many shops along the many avenue which cater towards selling these, small booths along main streets selling cheap plastic knockoffs for the tourists and the more dignified locations from which you can buy the ‘real thing’ so to speak. I found simply looking through the windows and wandering the shops which sold these to be its own pleasure as the craftsmanship and imagination which go into these projects is fascinating. Then there’s the architecture! In a city where nearly every building is historic in some way, there’s a love of flourished and embellishments which I haven’t quite seen the like of anywhere else. I can only presume it’s the locals equivalent to the more mundane ‘who’s got the greener lawn’ contest. Also remarkable is that for a city built above water, parks and gardening are amazingly common. Baskets containing herbs and pretty flowers hanging from windows, small but well kept and particularly green parks. It’s not something I’d really expected to see considering Venice’s unusual location.

Venice is beyond any doubt one of the most unique places in the world, one which everyone with a love of travel and history should see. To walk along its historic avenue, peer into the shops selling Venetian masks or to stare in wonder at the facade of a grand church before you. It’s stunning!

Gaming Retrospective: System Shock 2

March 1, 2009

Often times when you replay an older game despite all the love and nostalgia, you can’t help but realize that honestly it just isn’t as fun as it used to be. Why? Because more often than not what was new and innovative then has now been done a dozen times over and most likely done better as well. It’s a disappointing thing to suddenly realize that the game you once held so high and mighty is now little more than a faded memory of the past with a pleasant nostalgic sheen that makes you remember it as better than it really is. That’s not to say the old games aren’t usually still fun. Of course they are! It’s just they’re not as fun or grand as you might have expected or remembered it to be.

Why do I say this? Because I speak from personal experience and whenever I replay an older game it’s practically instinctual to prepare myself for that crushing feeling of gleeful shiny memories turned sour. And so it was when I recently set aside System Shock 2 to be replayed that I went about steeling myself against the disappointment and preparing for the worst.

Fortunately for you and I, System Shock 2 is one of the very few games which I can happily say has almost completely avoided the seemingly inevitable downfall that comes with being an older game held to modern standards. It’s that very reason I’m writing this right now, I want to stand high on the tallest mount and shout forth praise to the sky in wonder! But why you ask, WHY? Is my favoritism so great that I cannot see the faults? Am I blind to the truth? No! (Well I hope not!) The reason why is as simple as it is depressing: There just hasn’t been a single game since System Shock 2 that’s really strove to do what it has. It still stands unique, a strange relic from a bygone era, and as such it has managed to dodge the disappointment that plagues its fellows.

System Shock 2 was, and still is, one of the greatest games ever made!

Now with all that aside there’s two reasons you could be reading this right now:

A: You’ve played and loved System Shock 2 yourself and are reading for that enjoyable trip down memory lane that comes whenever you listen or read about something you already know, smiling knowingly and nodding your head at all the right moments. And for you I say “Sweet zombie Delacroix, aren’t those monkey’s freaky? I feel the urge to defend myself every time I go to the zoo on the odd chance a psychic monkey breaks loose and starts blowing the locale to pieces! Please tell me it isn’t just me!”.

B: You’ve never played System Shock 2 but have heard of it and are curious enough about it for whatever reason to read this article in the hopes of learning more about this ye-olden classic of the late 1990’s of which you’ve heard so much. Not old by normal standards, but in gaming years that’s all but a century ago! And it’s for you, dear reader of the B category, that I’m mostly writing this in the hopes of spreading the word that is System Shock 2. Don’t mind the people from category A, they don’t mind! They’re hopefully just enjoying the ride.

So what is System Shock 2?

System Shock 2 is a shooter/role-playing/action-adventure/horror game (I told you it was pretty unique!) set in the cold depths of space. Although it is the sequel to an earlier game knowledge of the first isn’t necessary to play the second although it undoubtedly makes the experience a bit more sweet. No, the game can easily stand alone.

Gameplay is from the first person perspective and in real-time, however combat as well as a slew of other details are all handled via your characters rpg-style statistics. Clicking a button brings up an interface with all the details you’d ever need such as a complete list of the journals, recordings, messages sent to you and any details learned from research throughout the game so far (All of which you are free to re-read or listen to again at any point throughout the game!) not to mention your statistics, inventory, and resources available to you. It’s worth noting that everything done via this screen is still taking place in real-time and as such you are always in danger, the wise would advise you always make sure to pay attention or find a fairly safe place to stop while browsing this interface. It can be overwhelming at first, no doubt about that, but with experience most such as myself come to appreciate that everything is so readily made available to you.

Click for screenshots of interface. WITH HUD UP and WITHOUT

Throughout the game you’ll have multiple options open for your skill advancement as a Marine, Navy, or OSA. The Marines acting as a ‘warrior’ type with Navy the ‘rogue’ equivalent and OSA the ‘wizard’! However how you choose to mix and match skills is up to you as at no point are abilities cut off from the player save if they do not meet the requirements, which themselves can be met by anyone willing to spend the points to fulfill them. ‘Leveling up’ is done via a resource named Cyber Modules you’ll receive throughout the game for completing tasks and through exploration. These modules can be put towards anything you wish so much as you have the requisite amount of them to advance the statistic in question. The Marine, Navy and OSA descriptions really only come into account early in the game when you are asked to choose one as a sort of starting platform towards what abilities you’ll begin the game good with.

It’s worth noting these are much more than cosmetic changes and WILL determine how you end up playing the game, so one much choose carefully! Specialize heavily into one aspect and you’ll find new options open to you, but might find yourself limited in other situation which call for a different approach. Meanwhile there are not enough Cyber Modules to become a perfect ‘jack of all trades’ type and so choosing to *not* specialize will have the same effect as though you had, with many talents simply out of your reach and as such options closed to you.

Exploration through the ship is done is a semi-linear fashion where typically you are free to go and do as you wish but are limited by how far you have advanced along the main plot, with new ship decks and areas opening up to you regularly. Maps are quite large and a single deck of the ship, of which there are quite a few, are often themselves divided into multiple large sections to explore. The effect is that you feel like you are truly wandering a massive space ship with living quarters, cafeteria, engine rooms, science sectors and everything else you would expect to find in a working ship. It can however also be confusing as you can get lost or turned around quite easily or are not sure where you need to go to complete a certain objective. There is a map available which can be quite useful but it does not point out things such as mission objectives and the like and as such its usefulness is limited. This can, and will, lead to much backtracking, a task made all the more dangerous by the fact enemies re-spawn after a certain time and so even in a level of the ship you’d already explored so you are never safe. It can be frustrating at times but it also helps add to the illusion you are moving through a real place as opposed to simply a series of corridor or shooting gallery.

Now that all that is aside there’s something that needs to be said.

There are three reasons really that System Shock 2 is so well loved. One is it’s complexity which I think I’ve done a fair job of explaining; System Shock 2 is a game that treats its players with respect and in return demands you pay attention and act intelligently. Indeed it’s unfortunate that today so many gamers find that such complexity is a thing of the past because so few new games employ it, as while this complexity can and does make the game difficult and even intimidating at first, it also allows for a much deeper and enjoyable experience in the long run. Something that System Shock 2 excels at and which has helped give it such a lasting appeal over its more simplistic brethren.

Two is the story, which I’ll get to next. The story like the gameplay mentioned above is something that treats the player with intelligence. While those that choose not to dive deeply into the games labyrinth tale are given a very basic experience, those that delve into the massive library of journals and logs you’ll find throughout the game as well as those who pay attention to the details and who read the information provided will find that System Shock 2 has a surprisingly in-depth story that covers a variety of mature themes most games try to avoid out of fear of controversy.

Allow me to start at the games story beginning, simple as it is; You are a random slob in the streets joining the military. No detail is given of the main protagonist and any past experience is for you to come up with. You walk into the recruitment station and choose which branch of the military you will follow. After choosing a military branch you are given a series of options to flesh out the class you just choose through a selection of assignments you can accept. You do not play these assignments, but it’s a fun bit of background information that gives your mute protagonist a bit of a personality. Three years worth of experience later you are assigned a position aboard the UNN Rickenbacker as one of the military staff present for the launching of the newly designed launching of the first faster-than light-speed spaceship; The Von Braun.

Then the nightmare begins!

I wont give away much since like I said early on in this retrospective I’m trying to appeal to those B readers out there (Remember that?) who haven’t played the game yet. But I’ll tell you this much… the story advances through voice recordings and transmissions you are given or find throughout the game. These logs are from a variety of different people and staff aboard the ship. Some will progressively tell tales of love and triumph, others the fall to madness and death. You will never meet most of these people, indeed through most of the game you will never encounter a single living soul. But despite that they are given a clearly defined personality which most games would envy! The voice acting is but for a few examples absolutely perfect and the moody sound of the ship around you and the yells in the distance and of your enemies help create and atmosphere that’s incredible.

This might sound boring, just reading and listening to logs, but what makes System Shock 2 stand out is the strength of the writing and the skill at which these bits of information come together to form a cohesive whole and an experience like no other. An example is that while most are in the past tense, you will (And this is a slight spoiler, although not enough to ruin anything!) eventually come across logs that grow more and more present, and eventually, you might even stumble across a few which mention that there’s rumors of a UNN soldier fighting his way through the ship with the aid of some unseen force. Here you pause for a moment and think “Wait, I’m a UNN soldier! They’re… they’re talking about *me*!”. And suddenly the world around you grows a little less distant, a little less lonely, and yet at the same time so much more so in a different way as you think that other people are alive on this ship. Somewhere. Maybe just right ahead! And yet you can’t reach them!

This helps create a sense of loneliness, a feel that you are being manipulated by forces beyond your control, that this is all of it, a setup and that there’s a *reason* you haven’t met any other survivors yet. And THAT, among other things, is the brilliance of System Shock 2’s storytelling as it both manages to make other characters in the game distant and yet still make you care about them. Most characters you’ll find will represent a theme, a particular type of story and tale. A pair of Romeo & Juliet style lovers trying to unite and escape the ship! A scientist slowly falling to ‘the dark side’ and praising his transformation! A resistance fighter, refusing to give way to the very last breath against an overwhelming force! All stories told throughout the game, all helping to make the Von Braun come alive with excellent voice acting and just enough information to keep you interesting in the crews myriad personal experience.

But wait, you ask, I mentioned three things that made this game brilliant. I’ve gone over gameplay and story, what else could there be? To which I reply with a single word, a name in-fact; SHODAN!

You will eventually meet her, SHODAN, the genie of Citadel Station as called in one particularly memorable recording. And although you might think she should fall under the story category, and she does, she’s simply such an all pervading part of a game; A single element that stands out so strongly and which is so memorable she effectively is a category of her own.

I’ve mentioned each character throughout the game tends to have a theme, right? SHODAN has one as well, and hers is easily the best written and most controversial of them all. SHODAN’s is religion, and as the story progresses you’ll discover that you, the main protagonist, have gotten tangled into her personal story and her ultimate strive to do something none before have done: To become a God!

I will go no further than this but if you’ve played System Shock 2 I recommend you read this extremely well written article by Kieron Gillen called The Girl Who Wanted To Be God! It goes far more in-depths on the story than I have or will here. Be warned though that those of category B will want to avoid this as it’s spoilerific in the most spectacular way.

Link. Extremely Spoilerific!

If it seems up to this point I’ve yet to have mentioned any real faults for the game, there’s a reason for that. System Shock 2 is not without its problems, this was the troubled offspring of a new developer working on an untested early-stage engine after all. There are problems! But simply put what faults the game has are not nearly enough to come even close to ruining the experience nor are enough to harm the amazing atmosphere the game sets. If I must list the problems with this game, and I do, I’d say first and foremost that the visuals are lacking. Even with mods which allow for better graphics than the default it is still far from a pretty game. Similarly the level design in places can be a bit cluttered, with objects blocking your path and making advancing difficult in places. Mission objectives as mentioned earlier can be frustrating to locate at times and the games overall difficulty can be extremely unforgiving to someone who’s never played the game before, weapon degradation (Fire a gun too often and without maintenance it can jam and become useless!) and limited ammunition adding to the games difficulty.

And so that’s System Shock 2! A game of amazing complexity mixed with excellent writing and featuring perhaps the most memorable gaming villain of all time. It is ambitious in its gameplay as it strove to touch upon multiple genres we’d normally never throw together, and innovative in how well it managed to succeed at blending those features. Immersive almost beyond compare, and with an amazing story full of interesting and believable characters.

System Shock 2 truly is one of the absolutely best games ever made, and if you’ve never played it and have read this far I suggest you try to find a copy now and play it. You might have trouble running it unfortunately on many new computers, but there are workarounds to get the game running.

If you have windows XP download this fan-made patch and in most cases it alone is enough to get the game running.

If you have another operating system I recommend trying various compatibility modes and if those do not work, go to this site and see if you can find a solution there. The community is quite friendly, fear not!

Once you’ve got the game running I would also recommend these mods which improve the visuals a fair bit. The Texture Upgrade Project and the SS2 Rebirth Project.

So go, go and play this classic immediately. Play and enjoy one of gamings most memorable classic experience.